Citation: Kenkenberg, Alexander: Real-time Volumetric Cloud Visualization of Meteorological Simulation Data. 28. September 2022. Open Data LMU. 10.5282/ubm/data.311
![]() |
Other (Cyclone PNG and CSV Files)
cyclone_png_csv.zip.001 - Supplemental Material 4GB |
![]() |
Other (Cyclone PNG and CSV Files)
cyclone_png_csv.zip.002 - Supplemental Material 4GB |
![]() |
Other (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.003 - Supplemental Material 4GB |
![]() |
Other (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.004 - Supplemental Material 4GB |
![]() |
Other (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.005 - Supplemental Material 579MB |
![]() |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.001 - Supplemental Material 4GB |
![]() |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.002 - Supplemental Material 4GB |
![]() |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.003 - Supplemental Material 4GB |
![]() |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.004 - Supplemental Material 4GB |
![]() |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.005 - Supplemental Material 2GB |
![]() |
Other (Playable Windows Build of the Gitrepository)
CloudThesis_Build_220924_Win_64bit.zip 6GB |
![]() |
Plain Text (Information about Zip files)
README.txt - Supplemental Material 2kB |
DOI: 10.5282/ubm/data.311
Official URL: https://gitlab.lrz.de/kenkenberg/cloud-thesis
This dataset is available unter the terms of the following Creative Commons LicenseCC BY 4.0
Abstract
Notes: This archive contains a cyclone simulation as png/csv files and as Unreal Engine 4.27 assets. Documentation can be found in the linked git repository. Abstract: I present a concept for visualizing realistic volumetric clouds in real-time in the Unreal Engine using a scientific weather simulation as a basis. From the simulation files, I extract and compress non-linearly spaced variables such as cloud density, rainfall, and wind speed. Cloud density is used as the basis for ray-marched volumetric clouds in Unreal Engine. The clouds use wind speed as a flow map and rain density as a color map. I add Voronoi noise to the clouds and mask it with wind speed to add dynamic detail. I am also able to animate all time steps of the simulation in real-time. A user study shows that most of the added effects improve realism and my implementation is five out of six times more realistic than previous methods. The median performance of a playable prototype on consumer-grade hardware is 128~FPS and meets the performance target.
Uncontrolled Keywords
Volumetric Cloud, Unreal Engine, Python, Real Time, Simulation, Meteorological Simulation
Item Type: | Data |
---|---|
Contact Person: | Kenkenberg, Alexander |
E-Mail of Contact: | alex.kenkenberg at gmail.com |
Subjects: | Mathematics, Computer Science and Statistics Physics |
Dewey Decimal Classification: | 500 Natural sciences and mathematics 500 Natural sciences and mathematics > 530 Physics |
ID Code: | 311 |
Deposited By: | Alexander Kenkenberg |
Deposited On: | 30. Sep 2022 08:20 |
Last Modified: | 05. Oct 2022 14:48 |
Repository Staff Only: item control page