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Zitation: Kenkenberg, Alexander: Real-time Volumetric Cloud Visualization of Meteorological Simulation Data. 28. September 2022. Open Data LMU. 10.5282/ubm/data.311

Real-time Volumetric Cloud Visualization of Meteorological Simulation Data
Real-time Volumetric Cloud Visualization of Meteorological Simulation Data

Notes: This archive contains a cyclone simulation as png/csv files and as Unreal Engine 4.27 assets. Documentation can be found in the linked git repository.

Abstract: I present a concept for visualizing realistic volumetric clouds in real-time in the Unreal Engine using a scientific weather simulation as a basis. From the simulation files, I extract and compress non-linearly spaced variables such as cloud density, rainfall, and wind speed. Cloud density is used as the basis for ray-marched volumetric clouds in Unreal Engine. The clouds use wind speed as a flow map and rain density as a color map. I add Voronoi noise to the clouds and mask it with wind speed to add dynamic detail. I am also able to animate all time steps of the simulation in real-time. A user study shows that most of the added effects improve realism and my implementation is five out of six times more realistic than previous methods. The median performance of a playable prototype on consumer-grade hardware is 128~FPS and meets the performance target.

Volumetric Cloud, Unreal Engine, Python, Real Time, Simulation, Meteorological Simulation
Kenkenberg, Alexander
2022

[thumbnail of Cyclone PNG and CSV Files] Anderes (Cyclone PNG and CSV Files)
cyclone_png_csv.zip.001 - Ergänzendes Material

4GB
[thumbnail of Cyclone PNG and CSV Files] Anderes (Cyclone PNG and CSV Files)
cyclone_png_csv.zip.002 - Ergänzendes Material

4GB
[thumbnail of Cyclone as PNG and CSV Files] Anderes (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.003 - Ergänzendes Material

4GB
[thumbnail of Cyclone as PNG and CSV Files] Anderes (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.004 - Ergänzendes Material

4GB
[thumbnail of Cyclone as PNG and CSV Files] Anderes (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.005 - Ergänzendes Material

579MB
[thumbnail of Cyclone as Unreal Asset] Anderes (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.001 - Ergänzendes Material

4GB
[thumbnail of Cyclone as Unreal Asset] Anderes (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.002 - Ergänzendes Material

4GB
[thumbnail of Cyclone as Unreal Asset] Anderes (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.003 - Ergänzendes Material

4GB
[thumbnail of Cyclone as Unreal Asset] Anderes (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.004 - Ergänzendes Material

4GB
[thumbnail of Cyclone as Unreal Asset] Anderes (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.005 - Ergänzendes Material

2GB
[thumbnail of Playable Windows Build of the Gitrepository] Anderes (Playable Windows Build of the Gitrepository)
CloudThesis_Build_220924_Win_64bit.zip

6GB
[thumbnail of Information about Zip files] Text (Information about Zip files)
README.txt - Ergänzendes Material

2kB

DOI: 10.5282/ubm/data.311

Externe Daten: https://gitlab.lrz.de/kenkenberg/cloud-thesis

Dieser Datensatz steht unter der Creative Commons Lizenz
CC BY 4.0

Be­schrei­bung

Notes: This archive contains a cyclone simulation as png/csv files and as Unreal Engine 4.27 assets. Documentation can be found in the linked git repository. Abstract: I present a concept for visualizing realistic volumetric clouds in real-time in the Unreal Engine using a scientific weather simulation as a basis. From the simulation files, I extract and compress non-linearly spaced variables such as cloud density, rainfall, and wind speed. Cloud density is used as the basis for ray-marched volumetric clouds in Unreal Engine. The clouds use wind speed as a flow map and rain density as a color map. I add Voronoi noise to the clouds and mask it with wind speed to add dynamic detail. I am also able to animate all time steps of the simulation in real-time. A user study shows that most of the added effects improve realism and my implementation is five out of six times more realistic than previous methods. The median performance of a playable prototype on consumer-grade hardware is 128~FPS and meets the performance target.

Keywords

Volumetric Cloud, Unreal Engine, Python, Real Time, Simulation, Meteorological Simulation

Dokumententyp:Daten
Name der Kontakt­person:Kenkenberg, Alexander
E-Mail der Kontaktperson:alex.kenkenberg at gmail.com
Fakultät:Fakultät für Mathematik, Informatik und Statistik
Fakultät für Physik
Dewey Dezimal­klassi­fikation:500 Naturwissenschaften und Mathematik
500 Naturwissenschaften und Mathematik > 530 Physik
ID-Code:311
Hochgeladen von: Alexander Kenkenberg
Hochgeladen am:30. Sep. 2022 08:20
Letzte Änderungen:05. Okt. 2022 14:48

Nur für Mitarbeiter des Archivs: Bearbeiten