Zitation: Kenkenberg, Alexander: Real-time Volumetric Cloud Visualization of Meteorological Simulation Data. 28. September 2022. Open Data LMU. 10.5282/ubm/data.311
Other (Cyclone PNG and CSV Files)
cyclone_png_csv.zip.001 - Ergänzendes Material 4GB | |
Other (Cyclone PNG and CSV Files)
cyclone_png_csv.zip.002 - Ergänzendes Material 4GB | |
Other (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.003 - Ergänzendes Material 4GB | |
Other (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.004 - Ergänzendes Material 4GB | |
Other (Cyclone as PNG and CSV Files)
cyclone_png_csv.zip.005 - Ergänzendes Material 579MB | |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.001 - Ergänzendes Material 4GB | |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.002 - Ergänzendes Material 4GB | |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.003 - Ergänzendes Material 4GB | |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.004 - Ergänzendes Material 4GB | |
Other (Cyclone as Unreal Asset)
cloud-thesis_ue_textures.zip.005 - Ergänzendes Material 2GB | |
Other (Playable Windows Build of the Gitrepository)
CloudThesis_Build_220924_Win_64bit.zip 6GB | |
Plain Text (Information about Zip files)
README.txt - Ergänzendes Material 2kB |
DOI: 10.5282/ubm/data.311
Offizielle URL: https://gitlab.lrz.de/kenkenberg/cloud-thesis
Dieser Datensatz steht unter der Creative Commons Lizenz
CC BY 4.0
Beschreibung
Notes: This archive contains a cyclone simulation as png/csv files and as Unreal Engine 4.27 assets. Documentation can be found in the linked git repository. Abstract: I present a concept for visualizing realistic volumetric clouds in real-time in the Unreal Engine using a scientific weather simulation as a basis. From the simulation files, I extract and compress non-linearly spaced variables such as cloud density, rainfall, and wind speed. Cloud density is used as the basis for ray-marched volumetric clouds in Unreal Engine. The clouds use wind speed as a flow map and rain density as a color map. I add Voronoi noise to the clouds and mask it with wind speed to add dynamic detail. I am also able to animate all time steps of the simulation in real-time. A user study shows that most of the added effects improve realism and my implementation is five out of six times more realistic than previous methods. The median performance of a playable prototype on consumer-grade hardware is 128~FPS and meets the performance target.
Stichwörter
Volumetric Cloud, Unreal Engine, Python, Real Time, Simulation, Meteorological Simulation
Dokumententyp: | Daten |
---|---|
Name der Kontaktperson: | Kenkenberg, Alexander |
E-Mail der Kontaktperson: | alex.kenkenberg at gmail.com |
Fächer: | Mathematik, Informatik und Statistik
Physik |
Dewey Dezimalklassifikation: | 500 Naturwissenschaften und Mathematik
500 Naturwissenschaften und Mathematik > 530 Physik |
ID Code: | 311 |
Eingestellt von: | Alexander Kenkenberg |
Eingestellt am: | 30. Sep. 2022 08:20 |
Letzte Änderungen: | 05. Okt. 2022 14:48 |
Nur für Administratoren und Editoren: Dokument bearbeiten